Dante began his ventures into the video game world as a young lad. After making a handful of tower defense games to play online with his friends, he moved into sprite editing for other game developers in his free time. Upon completing his education in audio engineering at The Conservatory of Recording Arts and Sciences, Dante spent a year working in quality assurance on a contract basis with Electronic Arts. He began developing games with David shortly after the completion of his contract with EA and thus, Ghost Street Games was born.
David is a freelance engineer, musician, engineering instructor, and gamer with over two decades of experience. He's taught audio recording & production, game audio, mastering, SSL , and ProTools at The Conservatory of Recording Art & Sciences for over 14 years. He has worked with artist/corp. such as Merv Griffin, Jack Sheldon, Microsoft, Johnnie Walker, and Victoria Secrets to name a few. It's been a lifetime dream for David to build and compose music for games. He met Dante at CRAS, began building games and Ghost Street Games was born.